> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nodi3d.com/llms.txt
> Use this file to discover all available pages before exploring further.

# DeconstructColor

> Deconstruct Color node: Split a color into its R, G, B channels. When `normalized` is true, outputs are 0..1 floats; otherwise 0..255. Display › Color node in Nodi, with its inputs, outputs and properties.

Split a color into its R, G, B channels. When `normalized` is true, outputs are 0..1 floats; otherwise 0..255.

**Category**: [Display](https://docs.nodi3d.com/nodi-editor/nodes.md#display) › Color\
**Shown in the node menu as**: Deconstruct Color

## Inputs

| Input | Type |
| - | - |
| color | `Color` |
| normalized | `Bool` |

## Outputs

| Output | Type |
| - | - |
| r | `Number` |
| g | `Number` |
| b | `Number` |

## Properties

Properties are set in the Inspector and are used when the matching input is not connected.

| Property | Type |
| - | - |
| normalized | `Bool` |

## Related nodes

Other nodes in Display › Color:

* [Colormap](https://docs.nodi3d.com/node/colormap.md): Map a list of scalar values to colors using a built-in colormap.
* [ConstructColor](https://docs.nodi3d.com/node/construct-color.md): Build an RGB color from channel values. When `normalized` is true, inputs are interpreted as 0..1; otherwise 0..255.


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